Category: Diablo


Alright, this is a little continuation of the last post, mainly to set an example of what you should not do. Blizzard is becoming the perfect example at this, and is quickly showing that they are either incompetent at market research or out-right lying to their consumers non-stop. Neither option bodes well for them. So today, let’s just jump straight into it, analyzing some quotes and seeing just how far away from reality Blizzard has fallen.  All quotes are from Robert Bridenbecker, the Vice President of Online Technologies, and you can see the original article here.

“We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line.”

There is so much wrong here I don’t even know what to say… For starters, Blizzard, how do you provide a more stable experience than someone’s computer? This is ridiculous. The most stable possible the game could be is running as a stand alone copy on a computer without any kind of requirement. Stable? Ha, let’s see. That lovely game you just bought from Blizzard is completely worthless if…
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WTB Power, PST Price

Well, late again to the party, as usual. I blame the dreamworld, seriously, who dreams of  Resident Evil for 7 hours and calls it a nightmare? Obviously I’m more loopy than I thought, if I’ve sunk that low. But no one wants to hear about hilarious zombie dogs and insomnia, so let’s kick this week into overdrive, starting with a little controversial piece that’s filtered down the grape-vine. Yes folks, we’re going to be going over the new auction house system in Diablo III, and why it is the most retarded and blatantly uncaring thing Blizzard has ever churned out. And if you couldn’t tell from that statement, you’re in for a caustic hate-filled bombshell of a post.

First off, I want to reiterate something that Blizzard seems to have forgotten and just to make sure no one else ever forget. Do not sell power for money. I’m not kidding, do not ever do that. Why, you might ask, should game devs not do that? Well, my silent readers, there are several reasons. Let’s go over them all here for now. First and foremost, you will shatter your player-base. Players who spend money will always be, without exception, more powerful than anyone who doesn’t pay. Now, think for a second on who the devs are going to devote time and energy into balancing the game for. If Player A has double the power of Player B, anything you design with Player B in mind is going to be slaughtered by Player A without any trouble. But anything designed for Player A will be unbeatable by Player B because of the gap in power between the two. So you have this choice; create a garbage experience for one player and a balanced experience for the other, or an ever more garbage experience (if Player B can even complete it) for one and a balanced for the other. No one wins, and no, you can’t create content for both that’s deep enough to entertain for long. In today’s hyper-graphic gaming scene, content takes ages to produce and test, and very quickly players are going to be forced into groups of who gets content and who doesn’t. Which leads us right into the next point…
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