Category: Warhammer 40k


The Fail Marine

Well now, been playing a little bit of the Space Marine multiplayer, and I thought I’d share some of the exploits here, just to let people see what the Multiplayer is actually like in effect. First video is fairly simple and too the point, just me screwing around with the faction armors and my weapon sets to let you see what characters look like in game, annnd maybe, just maybe, sneak a peak at some of the perks.

Unfortunately, I can’t see what the perks I haven’t unlocked yet do, so I can’t answer any question about those. Do have a few for Assault/Raptor, and a couple for Devastator/Havoc though. Tactical is probably my least played class, haven’t unlocked anything besides class perks (those come with level) in there.

Warning: Volume is loud.
My first real attempt at recording footage. I enjoyed the game, so I’m going to link it here. Quality is more in line with the next video on any future vids though, finally got a hand with uploading better quality video and sound. Standard fair for me, play Raptor until I decide to cheese it and go Final Vengeance. Yes, it is still horribly broken.

Last video of this section. Much higher quality, audio won’t deafen you. Not sure how this song got itself to play twice, but I’m not really complaining.

 

Hoping to have even more, and higher quality, footage for things in the future, especially if I ever get started up on another MMO. Expect TERA Online footage come Spring 2012, or sooner if I can worm my way into beta. Other than that, I’ll just post random things that are relevant if I’m able. Hope you enjoy the vids!

Chaos vs. Order, Multiplayer Fun

So, as some of you can probably guess, I finally got my hands on Space Marine this Tuesday. Not that I was playing it or anything. Nope. Hard at work with… stuff. For things. But while I was off not playing my brand new game, I decided to not check out the multiplayer and see how it holds up. Bottom line: interesting mechanics and fun to play, but ultimately nothing truly special, will survive on a dedicated fanbase. Hope to see new maps soon. Now that that’s out-of-the-way, lets take a little more in-depth look at the multiplayer experience and my adventures through hacking people apart. For Chaos. We’ll be splitting it up into 3 parts; The Annoying, The Good, and The Bad. Might come back if I get a high enough level to reflect and see how much has changed. For now, we begin!

The Annoying:

Okay, so, multiplayer is two identical sides facing off in various large boxes with the only difference between the factions being cosmetic differences. Why do we still have no opt-in feature for playing as our preferred faction? I see this in every game, people randomly being assigned to teams, but why can’t we ever weigh in who we want to play as? I vastly prefer the cosmetic appearance of Chaos to the Imperial Space Marine, and have heard people on both sides complain about being stuck with their least favorite faction. People repeatedly getting thrown on the Imperial team when they’d want to play Chaos, Imperial fans getting forced to play Chaos. Worse still, in Space Marine the system appears to ‘stick’, meaning once you are assigned to a faction, odds are you keep playing that faction over and over through the rounds, even if you don’t want too.
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In Space: Everyone Hears Chainswords

First off, I’d like to apologize for the lack of content over the past few weeks. School sucks. Going to take the entire weekend and try to catch up in everything, and maybe if lucky get a little ahead so I can get back on to a normalish schedule. Again, I apologize and thank you for sticking with me. Now, on to the gore!

Today we’ll be talking about something I’ve been wanting to discuss for a while, an upcoming game by the name of Warhammer 40,000: Space Marine. Yes, you play a Space Marine. Sorry, I should have spoiler tagged that. Anyways, you and your power armored buddies are sent off to something called a Forge World to go murder everything in the universe. You think I’m kidding, just wait. Once there, things quickly go bad, the stakes are raised, and it’s up to you to save the day. Note I’ve basically boiled away everything and just left a bare-bones plot there, it’s better than that, but not what we’re here to talk about. No, today we’re going to talk about player power, and how establishing power levels in context is important.
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