Tag Archive: Kana


Story Time: Planetside 2

So, I promised a Planetside 2 article. Awhile ago, actually. But here’s the problem: every time I sit down to write one, it never comes out good. I just can’t get the nuances of game play down properly, or accurately describe how much fun base to base fighting is. So after thinking about it for a while… I’m just not going to do that. Instead, I’ll tell a simple little story about one random day where I was flying a Scythe and wound up having the time of my life.

So, it was the day after a big patch, and I was pretty eager to get some practice flying. I’ve always wanted to be a pilot, just for how sick the Scythe looks, but lacked a lot of certs for it and couldn’t afford a secondary missile pod. So when I finally got my pods, I decided enough was enough with the waiting. Slotted in a Scythe Spawn implant to cut the cooldown as low as I could and took off.

My first few attempts went pretty much like you’d imagine. I’m pretty sure there are a few Scythe-sized holes in the cliffs around the then-Vanu Warpgate, but eventually I got the hang of it. Mostly I’d just grab a Scythe and fly around Vanu air space as low as I could, having to dodge terrain and buildings for an hour or so until I felt comfortable flying. Then it was time for the real fun to begin. Dropped a marker over Zurvan and started making my way there.

Real combat was far, far more than what I had ever anticipated. Reavers and Mosquitos were prowling their own air space, and whenever one came close, flak would churn the air. I managed a few kills over the course of a couple hours, and lost an equal number of Scythes. But the real fight was just about to begin.

By now I was running out of Polymers to spawn more fighters, and we were starting to lose ground to the Terran Republic. Figuring it’d be my last one for a while, I grabbed a Scythe and went hunting. Out of the corner of my eye, I saw the most delectable treat flying away into New Conglomerate space.

A Galaxy troop transport and Liberator gun ship, flying around without any escorts.
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Planetside 2 Stream

So, I know I promised another article on Planetside 2, but honestly I don’t see it coming yet. Written four different bloody ones, and each one was terrible and did nothing to really showcase what Planetside 2 is really about. Wracking my mind for a week to come up with something to give you guys to show how incredible the game can be when it finally hit me… why not stream it for a bit?

So I’ve been trying to get FFSplit and Planetside 2 to work properly over the past few days. I think I have it, but latency is still a problem when trying to dogfight. If I can, I’ll bring you guys aerial combat. If I can’t, then I’ll make up for it with more amour play on the ground. The stream will start at 3pm EST tomorrow and go on for a couple of hours over at http://www.twitch.tv/bloodyselene. Tune in if you want to know more about PS2!

I’ll try and keep an eye on chat to answer any questions, and if you guys enjoy it, then why not make it a weekly thing? Make sure to let me know. See you on the battlefield!

Review: Wanderlust: Rebirth

So, hell has semi-officially frozen over. Yes, it’s true. I’m doing an actual review. Kind of. Saying it right now; no, there will be no score at the end. It’s a retarded trend that is plaguing the industry that you can attach a numerical value to how much someone subjectively enjoyed a game. There is no objectivity to it. So don’t go in thinking I’m going to sum this all up with a number, because that’s not how I roll. There will be words though. Lots of words.  Second, this is mostly because Wanderlust happens to be a fairly short, enjoyable game that I’m able to do this. Don’t ask for reviews on other, bigger games unless you want the love-child of insanity and a college thesis. Right, we’re done with that, we can look at the game itself.

Gameplay:

Control is very simple, movement being WASD and then using the arrow keys to use abilities for three of the four playable classes. Each one has a fairly unique play style with a couple of different styles. If you’re sadistic or boring Alchemists and Warriors can just stand behind enemies and spam basic attacks to wrack up massive combos and give the various wildlife some serious lower-back problems. Warriors can spec in to tanking or just bludgeoning things to death. Alchemists can be the back-stabby rogues or use a variety of potions to blow-up and debuff enemies. Clerics have the hilarious ability to heal and damage with basically anything they do. Specializing for one or the other makes it better, of course, but it’s hilarious to see my friend’s Cleric who was built solely to heal our party through missions run around beating everything to death with the power of healing. And no, not just undead things. You haven’t seen anything until you’ve seen someone heal a bear to death.

I wish I could be that cool.

Special mention goes to the Elementalist, the mage with the most ridiculous gameplay of the four. Unlike the other three, the Elementalist can only ever have 2 spells active (used with Right/Left mouse instead of arrows, you have to aim spells), but every spell is composed of runes that have varying cooldowns and combinations. Fire can inflict Burn, which sets and enemies Frost resist to zero. Boulder is a line-shot that penetrates and hits everything in a line. Every element you can pick from has a summon-able pet once you put in enough points to that skill.
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Updating!

Yes, I know there hasn’t been anything this week. I am very, very sorry. Mostly there has been a bunch of annoying family stuff, not the least of which is a wedding in about a day (Not mine, promise) so updates have been slow. I’m going to try to have something up by Saturday if I can get internet in my hotel room at a reasonable cost, but if not, I have some big things planned for next week. It’ll be a week long three part segment on community mods and ideas, and just to give you a little teasing glimpse…

 

Item Creation: Tuesday’s article, dealing with what items you can have in your game. Everything from weapons in a first-person shooter to potions in a role-playing game, I’ll set some guidelines for making the best items you could possibly have for a blooming game, along with a few balance examples. All in all, it should be the least complicated article, and I hope a fun one to read.

Balance: Yes, you read that right. I’m going to be assaulting the biggest problem in content around, the tenuous art of balance. This one will be more in-depth, and will mostly focus on things like spells and abilities for various games, and how balance is very, very rarely a cut-and-dry problem developers face. Terminology may be a little thick, but I’ll stick to spelling out acronyms whenever possible. This one I’m also hoping to inspire a little discussion or thought by example, and maybe we could add to the article about specifics that some enjoy.

Map Creation: On of the hardest things to create, maps are the life-blood of any multiplayer game. Without enough variety, a community can slowly deplete until the game can no long support players. This is where fan-made maps come in, and we’ll be looking at a few of the pitfalls common to both fan made maps and dev-maps, like total bias and an unbalanced map. But you’ll have to wait until next week to see everything.

Anyways, that is my update and my future plans. I really regret not bringing you guys any content so far this week, and will be pushing to have something fun to read Saturday if I’m able. I hope you will be looking forward to next weeks segment, and can forgive a poor, lowly game critic a couple days of rest before going back to the grindstone. See you all very soon!