Hi everyone, while Kana is stuck overseas I’ve taken up the role as guest writer. I have posted here before under thirtythreeas, but due to extraneous reasons, that account is stuck in a state of limbo and this was the fastest way for me to contribute.

Today I wanted to talk about the puzzle genre of video games. I’m sure that some of you might sigh or laugh at the genre, since typically its associated with blandness, boring gameplay, and not being “hardcore” enough. But, to be frank, these features are all indicative of bad games in general, not necessarily puzzle games. To be fair, it’s far easier to make a puzzle game and most beginner developers simply do not have the tools nor the skills to create an amazing MMOFPSRPGTSTHINGY. So they make a strike at a puzzle game, and fill the genre with bad,¬†uninteresting¬†games because they’re bad, uninteresting developers. But I digress, let’s move on with the subject. I’ll break down each type of puzzle game in my opinion and address its strengths, weaknesses, games that implement it well and games that implement it poorly. By the end of the article, I hope you’ll look at puzzle games in a somewhat different light and see how fascinating it can be to think through a problem as opposed to shooting through one.

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