Tag Archive: Wanderlust


Review: Wanderlust: Rebirth

So, hell has semi-officially frozen over. Yes, it’s true. I’m doing an actual review. Kind of. Saying it right now; no, there will be no score at the end. It’s a retarded trend that is plaguing the industry that you can attach a numerical value to how much someone subjectively enjoyed a game. There is no objectivity to it. So don’t go in thinking I’m going to sum this all up with a number, because that’s not how I roll. There will be words though. Lots of words.  Second, this is mostly because Wanderlust happens to be a fairly short, enjoyable game that I’m able to do this. Don’t ask for reviews on other, bigger games unless you want the love-child of insanity and a college thesis. Right, we’re done with that, we can look at the game itself.

Gameplay:

Control is very simple, movement being WASD and then using the arrow keys to use abilities for three of the four playable classes. Each one has a fairly unique play style with a couple of different styles. If you’re sadistic or boring Alchemists and Warriors can just stand behind enemies and spam basic attacks to wrack up massive combos and give the various wildlife some serious lower-back problems. Warriors can spec in to tanking or just bludgeoning things to death. Alchemists can be the back-stabby rogues or use a variety of potions to blow-up and debuff enemies. Clerics have the hilarious ability to heal and damage with basically anything they do. Specializing for one or the other makes it better, of course, but it’s hilarious to see my friend’s Cleric who was built solely to heal our party through missions run around beating everything to death with the power of healing. And no, not just undead things. You haven’t seen anything until you’ve seen someone heal a bear to death.

I wish I could be that cool.

Special mention goes to the Elementalist, the mage with the most ridiculous gameplay of the four. Unlike the other three, the Elementalist can only ever have 2 spells active (used with Right/Left mouse instead of arrows, you have to aim spells), but every spell is composed of runes that have varying cooldowns and combinations. Fire can inflict Burn, which sets and enemies Frost resist to zero. Boulder is a line-shot that penetrates and hits everything in a line. Every element you can pick from has a summon-able pet once you put in enough points to that skill.
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The End

WARNING: Major spoilers for Wanderlust: Rebirth. First and only warning. Read at your own risk.

So a friend of mine recently got the four pack of this game and I got a copy of it (special thanks to ThirtyThree for the game), and I have to say it’s been… fairly decent. Balancing is a serious issue and the game suffers hard from Linear Warrior – Quadratic Wizard syndrome. But overall it’s not so bad, combat can be pretty fun and the continue system means you can pretty much brute-force your way to the end if you so desire, though it’ll be a grind since the levels won’t be awarding any points.

My allies are doing more damage than me. I’m a very sad wizard.

And that ending will utterly ruin the game. I’m not even joking, I went from elation to annoyance to outright seething in no time flat. So here was the run down, we were playing four-player co-op and made it all the way to the last level. Pretty fun all things considered, and the boss had some fun mechanics and was pretty well done. However, due to a mistake one of our dps died. Then I died because the ‘Critical!’ box is massive and I couldn’t see myself standing in the fire. You’d think two years of WoW would train to avoid it, but alas I died and we didn’t have the damage to kill the boss.
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