EDIT: Riot, you know how to set my heart aflutter. Just today had Diana announced. I’m not going to pretend to be less angry about Zyra because the next female champion is well armed and armored (but Zyra != Diana, and I will be ecstatic for her), however… if this is a new initiative to bring out a broader range of characters, then I can accept where Zyra went (somewhat, still not entirely cohesive). I’m eagerly watching. I have high expectations because, in the end, you guys don’t let down. I know Riot can put out phenomenal quality work.
Let me preface this with the dual warnings of vehemence and yes, once again, we’re talking about Zyra. Specifically, how flat and boring the character is because Riot opted for the ‘eye-candy’ approach instead of fleshing out the character in a meaningful way on top of her mechanics and back-story. And as a further warning, there will probably be harsh language in this post for the first time ever. Why? This is why. This is a fucking problem and you should care. But we’re not going to talk about that first. First it’s the obvious problem of Zyra’s graphical design in-game.
Now I know this first part is probably going to ruffle some feathers, but it needs to be said so pay attention. Zyra is a boring and uninteresting character. Whats even worse than that is Zyra is thematically in-game a worse plant character than a damned skin for another character. Who? Blackthorn Morgana. Yes, you read that right, and it is completely sad. A recent skin for a very old champion is a better plant mage than the plant mage Riot was trying to make.
Now, that is a pretty bold statement, so let’s break it down a little. We’re going to mostly compare the two characters in thematic sense, both with spell details and character details. No one bring up the spells themselves, it’s very obvious Zyra wins out here, however it’s the subtle addition effects where she loses to Morgana. First we’re going to the more obvious visual effects on each character. Keep in mind from here on out, I’m only referring to in-game models, not the lore, design, or mechanics of the characters just yet.
Blackthorn Morgana is an obvious elemental of Nature, specifically Fall or early Winter. This is evident all through the character as the eye rests on her most prominent features, her “dress” of roots and thorns, and the wings on her back. Depending on what team you spawn on, the wings can play an even greater visual component, but for now we’ll just assume you’re looking at her from the front. Her dress of roots is constantly shifting as Morgana moves around, especially on a subtle level as the roots that comprise it slither and shift slowly drives home the feeling of a living creature. Her ‘clothing’ isn’t merely there as a covering, it becomes part of the character and brings a holistic and living aspect to what once was mere cloth and metal. This is further exemplified by her idle animation, as the tips of the roots will constantly push under the soil, as if they were searching for a place to take root and draw sustenance from.
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