(Note: The following is mostly relevant mainly to PvP maps. In a Player vs. Environment situation, you can be sure the enemies won’t exploit every advantage and will perform in a fairly predictable pattern, in turn letting more varied landscapes thrive. In PvE, the world exists as a stage for the play of the characters life. In PvP, the world is merely the arena one choose to kill or die in.)
Alright, the last in this weeks balance set and we’ll be taking a look at maps. This can be the make-or-break moment for any game, as playing on unfavorable 1-sided maps can lead to bad games and lost battles just because the enemy spawned on the ‘right’ side. There are two main kind of maps, symmetrical and asymmetrical, and these are what we’ll covering today. This will probably be a short one, just because of the massive amount of variance between games. You wouldn’t play a game of Starcraft II on a map that was designed for Team Fortress 2, and you would probably be pretty bored playing a Team Fortress 2 map on a massive sprawling map were engagements are few and far between. Before we get into the two main categories, let’s cover the basics.