So, today something a little different. Since the new champion in League of Legends is (hopefully) releasing sometime today, I thought I’d move my schedule back a day and get out a first impression of Ziggs tomorrow. So, rather than leave you with nothing again, I decided to repost my BioShock 2 articles from way back yonder, from before this blog even got it’s overhaul. With BioShock Infinite looming closer with every day, I thought it’d be fun to go back and check out the first two again, just for old-time’s sake. Without further ado…

Right then, BioShock 2. Now, before the caustic hate goes out, let’s start off with some caustic love. BioShock 2 was very much what I was hoping for in many ways, and being back in Rapture was a blast. Voice acting could have been improved, but I’m biased on account of having to hear southerners every time I walk outside. The whole experience was still as visually stunning as I had expected and immersive as I’d hoped. All in all BioShock 2 was a great game by itself and probably going to be one of ‘Games of the Year’. But there is the problem, BioShock 2 isn’t a stand alone game. It’s a sequel to BioShock. This is where things start to fall apart, and BioShock 2 falls much farther than before.

BioShock was a fantastic game that drew me in and never let me back out until the credits started rolling, and considering how decrepit and insane Rapture was, that was no small feat. I felt like I wasn’t some gamer, but that I was inside the city, just trying to survive long enough to get the hell out. That I was caught up in the battle between Ryan and Atlas not because I wanted too, but because I had too as a means to escape. And because Ryan was a jerk. But that was later on. BioShock 2 on the other hand, you know exactly what you are doing and where you are. There is none of the chaos and decay of before except for that you leave in your destructive wake. You were often in touch with Atlas, but he was more of a guide, either suggesting where to go or begging for help to save his family. Atlas, not Fontaine, stick with me people. He was a human in need, also caught up in the madness of Rapture’s fall. Sinclair on the other hand is hardly hurting for anything, he’s been loaded from the plasmid business and wants to go to the surface just to exploit them too. Hardly a sympathetic character. Tenembaum makes an appearance for all of two levels at best, before disappearing and all but saying ‘This is Sinclair, he is my replacement. I’m on vacation now.’ The good path I took didn’t even have Tenembaum talking to me, it was Elanor instead. The very person I’m supposed to be rescuing.  That was another thing, plasmids/ADAM aside, Elanor just talks way too much. It’s hard to think she’s ever in trouble when she’s shooting something off every time you do something. Would have been more believable if a Little Sister had been waiting for you to tell you a little bit, maybe even team up with you. There was a lot with the characters that either went against how we were supposed to feel about them or just flat out replaced it. Time for a few examples;
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