Well, it’s that time of the week, with the next closed beta test (CBT) of the upcoming MMORPG TERA Online. Since there should be more people (and less stupid in the global channels), I figure now would be the perfect time to write a short little intro to the game, to help out all the new players who are stepping in to the beta for the first time. I’ll quickly look over character creation and then move on to the Isle of Dawn, covering quests, gems, and various other thing to do to help ease into the swing of things.
First off, character creation. See that list of races? Pick one. No, it really doesn’t matter. Elin and Popori have pretty freakin’ bad racials, but everyone is a valid pick. Next, pick a class. Again, it really doesn’t matter here, but if you’re looking for a recommendation, then it’s going to be Berserker, Slayer, or Archer. Why those three? Honestly, Lancer is a fantastic pick for new players, but the class has a very low (though very consistent) damage output. Both Lancers and Berserkers wear plate armor and have a block mechanic you can use to mitigate damage, so if you like that and want to go tank, you can find out early. Slayer is basically a higher dps warrior and is capable f teaching you how to dodge enemy attacks with finesse. A friend of mine plays this class and says it’s also an excellent one for getting into modifying the chain skill mechanic, so look into that! Finally, Archers have lots of little tricks to avoid melee like traps and skips, so they’re a great intro to ranged combat. They also have medium armor, and so aren’t as squishy as mages. But ultimately the choice is whatever you, the player, thinks will be the most fun. Dying is pretty hard early on the Isle, so go nuts!
Hardest part of some quests are just tagging the mobs.
Next off is the questing. Aside from the infuriating habit of the game vomiting up quest rewards you can’t even use yet, nearly all of the quests are very straight forward. However, there is also a different type of quest located on the Isle outside of the normal “Go collect 10 bear asses for me!” type. Repeatable quests are ones that can be taken, handed in, and then immediately taken again. Sort of like dailies, only without the reset timer. Now, while this might sound infuriating, it’s actually not a bad mechanic. As far as I’ve gotten in the game, repeatables are always given only for the area you’re already in. The first one you encounter has the items you need starting two feet away from the giver. It’s easy enough to just grab a few as your killing before handing it in with the rest, soaking up a little bonus exp. And if your going to stay in that spot a little longer (grinding, more quests, etc.) then grab it again to boost your exp gain!
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