Tag Archive: knowledge


New Ideas: Game Design

Hey guys, I’m back. Things have been… kind of hard on me personally over the past few weeks. Lots of things just not going the way I’d like, to put it mildly. But this isn’t a blog for me to whinge about my life, and I’m trying to deal with it anyways. For now, I wanted to share a new idea here: video game designs. Now, and this is important, these posts are public and for discussion and dissemination of ideas. If anyone who is making or thinking of making shows up and reads this, by all means; take the idea and run with it. Go crazy, just come back to tell me about the finished product. I’d like to see what the end result of such ideas are. Remember, free to use and spread, just don’t forget to add a little to the discussion while you’re here.

Now, this first one is on a topic that is near and dear to my heart: horror games. The idea actually came to me as I was walking home from the store at 2 am, and I can safely say my heart was hammering with anxiety over the whole thought process, being alone in the night like that.  The basic idea is, learning about a horror game makes the game worse. Here’s the analogy I came up with while on my little stroll.

Imagine for a second you have a nice house, full of rooms to keep your things in, where you can roam in peace. Now, there are all kinds of nasty things out in the wild world, so you  have locks on all the doors and windows. Inside you are perfectly safe from the horrors that lurk in the darkness out there. Hell, they might not even be near your house in particular. Better safe than sorry.
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Playing What You Got

Thinking about what I said before, I don’t really think I went into enough detail about how you can use each of your champions moves to better your play and to get the most out of any engagement. While this is still true for junglers everywhere, it is still important for everyone to know at least some of the ways they can use their skills in non-standard ways to benefit themselves and the team. Obviously, damage skills have their own catagory, and I can’t sit here and list off all the plays some ninety-something champions can do. So instead of looking over, say, Brands E -> Q stun, we’ll go into simply using your other moves better.

First up are actually not directly tied to champion skills, but are the spells each summoner chooses before the battle begins. Some have obvious utility like Teleport being able to blink you across the map, which allows you to split push/farm/gank from fog of war/whatever, or Ignite which deals a bit of true damage as a damage over time effect and a heal reduction effect. The most obvious and well-known summoner spell for being used in a multitude of situations, and the star example to start with, is the summoner ‘Exhaust.’ Exhaust lowers evenmy attack speed, move speed, and ability damage for a short time, and you can see people using it frequently in offensive situations (exhausting a target for an easier kill) or defensive ones (exhausting someone trying to catch you). What is primarily an offensive skill can be used in other ways to save yourself or a teammate.
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